Skip to main content

Opening Post; The remit

Why another gaming blog? There are hundreds if not thousands of them and some of them are very good, so why another?

Firstly a wide spectrum, but many niches is my answer. There are many blogs that cover the latest Fantasy Flight or Rio Grande board game, and there are plenty that will review Pazio's latest Pathfinder tome. In this blog I will over old school rpgs,, indie rpgs, retro clones, hex and counter war games, board games from Avalon Hill or SPI's  heydays, and anything else weird or interesting I find. I will cover some newer items but I will try to create a left field emphasis.
Secondly analysis. I like writing analytical pieces and will attempt to draw out why a game does or doesn't work for me, or how it compares to similar items in the genre.

How often will I post?

Depends, I will try to maintain once per month, I might manage twice weekly at some points.

Whats with the name?

I cycle through a fair few handles on internet forums, The Great Lestrade (of Sherlock Holmes fame) is one I've recently started using and seemed suitable for this blog ( i will incompetently investigate old or less known games).

Will you discuss anything other games?

I will probably do what most people do with their blogs and occasionally mention films or books I've read or even mini review them, but this definitely isn't the main purpose of the blog. I will keep the blog free of political or social commentary.

What about video games?

Loads of people already cover them far better than i can, even in their more niche areas, i might occasionally comment on a video game but it will probably be Dwarf Fortress or a Roguelike.

You say old school rpgs, will you post any original content?

I intend to. I write most of my own material so i will post maps, tables, plot hooks etc from time to time.

Why does your grammar suck?
I am dyslexic so sometimes my spelling or grammatical abilities might fail.


Comments

Popular posts from this blog

Quick Play Thru: Washington's Crossing

Being a man who likes diversity I bought / pre-ordered 4 games for Christmas about dudes in flashy coats with muskets marching around road networks. I’ve already Quick looked at Nappys Nemesis 1813, Metz is yet to be released from P500, Autumn of Glory is on the shelf, so this weekend I have played Washington’s Crossing.




The Patriot opening more or less followed the script. Washington moved with his stack, crossed the Delaware with decent movement and ferry rolls and come morning was sat just outside Trenton next to Rall’s Hessian garrison. The American gets a rather scripted +5 to surprise rolls when attacking Trenton, plus it being dawn and a prepared attack gave Washington very favourable odds but the roll was terrible and Rall escaped with only 25% losses and a retreat.
Further south Greene collected a few detachments of militia and drove the other Hessian garrisons north.



The Hessians forced marched out wide forcing Washington to either hunt them down for a few extra vps, or look el…

Quick Looks; Red Star / White Eagle

I generally hate it when people describe designs or ideas in games as dated, because many of the most innovative games  are older than I am. Equally it implies there is something innately good about new designs, which I don't think there is.

Dune is arguably the best multiplayer 'war' boardgame and the 70s basic DnD is in my view still the best RPG. I wasn't born until the late 80s and didn't discover these things to the mid 2000s so this isn't nostalgia doing my thinking, its just that some old ideas are better than new ones, despite our apparent 'progress'.



But having said all this Red Star / White Eagle is a dated game design. And this matters if you are looking at popping £70 on a new reprint of it from Compass Games. I am a wary cheapskate so I picked up a second hand copy with a trashed box of ebay for £20. It was worth it, but only just.


Red Star / White Eagle is a GDW 1979 Hex and Counter wargame covering the 1920 Russo - Polish war. Everything …

Quick Looks: The Pacific War: From Pearl Harbour to the Philippines

Imported games have the allure of being foreign and expensive, they also often come with the glamorous trappings of bad rules translation. Pacific War is all of these things but first the good;
It’s short. I’m not being factious here, generally Pacific Theatre war games are long and complicated, which is fine but it leaves the shallow end of the dream pool rather empty. The Pacific War clocks in around 2-3 hours and feels engrossing for this life span.
You’ve got a point to point map, pretty and functional but no pageant winner, a deck of cards, and a load of counters representing ships that come in on a historical reinforcement schedule. Each year long turn you get a variable number of cards. Players take action rounds discarding a card to win the privilege of doing something and then either play an event card, or move some ships, or resupply some ships (so they can move again). Once out of cards they roll off for priority in taking more actions but if they roll doubles the year ends.