Skip to main content

Opening Post; The remit

Why another gaming blog? There are hundreds if not thousands of them and some of them are very good, so why another?

Firstly a wide spectrum, but many niches is my answer. There are many blogs that cover the latest Fantasy Flight or Rio Grande board game, and there are plenty that will review Pazio's latest Pathfinder tome. In this blog I will over old school rpgs,, indie rpgs, retro clones, hex and counter war games, board games from Avalon Hill or SPI's  heydays, and anything else weird or interesting I find. I will cover some newer items but I will try to create a left field emphasis.
Secondly analysis. I like writing analytical pieces and will attempt to draw out why a game does or doesn't work for me, or how it compares to similar items in the genre.

How often will I post?

Depends, I will try to maintain once per month, I might manage twice weekly at some points.

Whats with the name?

I cycle through a fair few handles on internet forums, The Great Lestrade (of Sherlock Holmes fame) is one I've recently started using and seemed suitable for this blog ( i will incompetently investigate old or less known games).

Will you discuss anything other games?

I will probably do what most people do with their blogs and occasionally mention films or books I've read or even mini review them, but this definitely isn't the main purpose of the blog. I will keep the blog free of political or social commentary.

What about video games?

Loads of people already cover them far better than i can, even in their more niche areas, i might occasionally comment on a video game but it will probably be Dwarf Fortress or a Roguelike.

You say old school rpgs, will you post any original content?

I intend to. I write most of my own material so i will post maps, tables, plot hooks etc from time to time.

Why does your grammar suck?
I am dyslexic so sometimes my spelling or grammatical abilities might fail.


Comments

Popular posts from this blog

Quick Looks: Won by the Sword

Won by the Sword went down like Fat Man over Nagasaki on most wargame forums when released by GMT back in 2014. Lots of misprints on the components and errors in the rules gave it a bad rep to such an extent that GMT decided to bail it out with a patch. James and I have played a couple of games reworked version, it still rides like a bike with two missing gears but its probably the most innovative and insightful design to hit the scene in the past 10 years.


The rules; they work fine for the most part, James is clearer on the gaps than me, he reads them, I'm the opponent. What I will say is that they work if you can put the daddy pants on and make common sense decisions to fill any minor gaps.



Forage; Some games are about movement, some about concentration of fire, some moral, others unit composition, some bluff or even supply routes. Won by the Sword is about burning peoples villages and taking all their food, mostly just to stop your opponent doing it. This is the 30 years war, a…

Wilderness War is probably the best CDG (review)

One attribute of a good war game is that it opens up rather than narrows down the more you play it. Each time you play you see there is more strategic depth than you thought there was. When I first started playing Wilderness War, a card driven wargame design (CDG) on the French Indian War by Volko Runke, I thought it was simply a case of the British building a large kill stack and marching it up the Hudson and the French trying to get enough victory points (vps) from raiding to win before the inevitable. The outcome would likely be decided by card play and who got the reinforcement cards when they needed them.



Four games later I have realised that this is not the case. Yes the British will sometimes win by marching a big army up the Hudson and sieging out Montreal, but a lot of the time things will play out quite differently. Maybe the French strike first, perhaps the British realise that going up the Hudson is going to be a slog try another route. Either way the players of both sides…

Quick Looks: Next War Taiwan

If there is a series for hex and counter hipsters at the moment it is Next War games by Mitch Land and Gene Billingsley. Kev Sharp's been blogging it 1, 3MA have been talking about it 2, these drunken reprobates have been playing it 3, two of my friends have picked up Next War India Pakistan 4, one of whom as his first hex and counter game. When I first saw the GMT Next War series with Next War Korea a few years back, I passed on it because it was pricey and I thought future wars were boring. I thought these things because I was a fool. I'm not entirely sure why the series has become popular, as speculative future wars seems like a hard sell but the continued releases (now three soon four) and the quality of the product seem to have carried it into the wargamer consciousness if not the popular.


Next War Taiwan depicts an invasion of Taiwan by mainland China sometime in the near future. I say sometime because the game has no fluff text paragraphs, opting instead to insert a few…