Friday, 27 June 2014

Learning to map part 2



My world building with Gimp continues. I've had a couple of cracks at putting together a city map and now having something that will probably get into my campaign. It is still a work in progress but it at least looks interesting. The concept is to have a city built on the back of a giant crab. This has some novelty to it, evokes the weird fantasy vibe im shooting for and allows for lots of interesting rationals in the world detail. For instance the city has a massive rain collection system to generate the needed water.






To put this together I got a photo of some spiny species of crab, used the magic wand to select everything non crab in the image and remove it. I then dragged the contrast way up and darkened the crab to get a silhouette of the crab. I then used the path tool to design in the roads and then the buildings. I added in some of the spines in grey as these will be hollowed out to form some of the bigger buildings in the city.

The background is a bit nuts, and whilst I do like the aesthetic, I think it might be a bit too far out. The crab is supposed to reside in a cave and I may redesign the background to reflect this. 

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