I spent some of my time on NYE this year playing the much belated second session of Burning Wheel RPG campaign I've prepared. I only have two players, which is rather atypical for a Fantasy Swords and Sorcery style rpg, but with Burning Wheel this works quite well. Burning Wheel is a game where the relationships and development of the characters in narrative rather than statistical terms is the focus of the game. The key system that makes this game exceptional, and very innovative back in 2002, is its beliefs, traits, instincts method of defining characters. Really since DnD player characters in rpgs have been primarily defined by numbers as far as the game rules are concerned. The innovation Burning Wheel brought in was to have the player define a belief, or goal that defines their character, and then more detailed character traits and reactionary instincts to go with it. To give an example, one of my players has a squire character that is masquerading as a knight. So within t
Histories & Fantasies