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Showing posts with the label IJN

A weekend of Wargaming Part 4: 1:1200 Pre-Dreadnaught Naval, A Quick Look

I don’t know what the rule set we have used is called but it’s based around Tsushima, so im going to refer to it as that (Pete may comment with more info). In both games I’ve played the Russian Baltic Fleet, Pete the IJN combined fleet. Tsushima is a game of two very distinct halves. In the first you move around paper markers trying to out bluff and out manoeuvre each other to cross your opponents T and get your destroyers in close. This is by far the most nail biting time I have had with miniatures. Paper counters - three real, one decoy remain Once your two bluff counters have been seen through and your others revealed you swap them out for metal ships (1:1200) and your fleet is on the table. The first half is the initial jockeying for position and the first pass. The second half is the following confusion and then perhaps a second or more passes. The first pass is very much a calculated icy affair of trying to secure the best fire angle for your fleet. After this ...

A weekend of Wargaming Part 3: Plan Orange: The Pacific 1930-1935 Review

I’ve played a fair amount of Empire of the Sun over the past 5 years and now there are two magazine games based on the same system; South Pacific which is effectively a trimmed down version of the 1943 (or is it 42) scenario from the original game, and Plan Orange, a variant that takes a pacific war in the 1930s that was war gamed and considered by both sides but never took place. I’m not going to discuss many of the games mechanics. Empire of the Sun is a very complex game and it is also rather unique. The core conceit is that you play cards from your hand to launch operations. An operation would be something like the battle of the Coral Sea, or the invasion of Guam. Based on the resources your cards give you, you would send out a fleet, your opponent may detect your move, either by die roll or card play) and counter with their own fleet. A battle or more may result perhaps followed by an amphibious landing. It’s a concise way for Mark Herman (the designer) to get you to jugg...

Metal Ships!

My friend Pete convinced me to buy some 1:1200 scale metal ships for fleet battle games. He picked up some Russo Japanese War Battleships and frigates and I being the most dapper of war gaming hipsters acquired some 30 ships from the well known Sino-Japanese War. I spent today gluing my fingers together and basing the ships. Yesterday we played a short skirmish with the Russo Jap ships using a simplish rule set. It is grey at sea The game is pretty simple, ships are split in to squadrons, plays roll for initiative then take it in turns to move each squadron and fire with each squadron and there's a phase for damage control and spotting (no ships start on the table instead you move dummy paper counters around until you are spotted). Combat is bucket o dice with a mixture of better dice and modifiers for the bigger guns. It makes sense, does a reasonable job of simulation and plays quick. The game adds colour with some interesting critical hit tables and a wide range of wea...