I don’t know what the rule set we have used is called but it’s based around Tsushima, so im going to refer to it as that (Pete may comment with more info). In both games I’ve played the Russian Baltic Fleet, Pete the IJN combined fleet. Tsushima is a game of two very distinct halves. In the first you move around paper markers trying to out bluff and out manoeuvre each other to cross your opponents T and get your destroyers in close. This is by far the most nail biting time I have had with miniatures. Paper counters - three real, one decoy remain Once your two bluff counters have been seen through and your others revealed you swap them out for metal ships (1:1200) and your fleet is on the table. The first half is the initial jockeying for position and the first pass. The second half is the following confusion and then perhaps a second or more passes. The first pass is very much a calculated icy affair of trying to secure the best fire angle for your fleet. After this ...
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