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Showing posts with the label Eastfront

Quick Looks: 1914: Fureur a' L'est, Le Choc Des Trois Empires

Sometimes I have got to wargame! So I picked up a few titles recently including this magazine game from Vae Victis, a French language  periodical  that comes with a game. English rules translations can be downloaded from their website. It's good, within the expectations of what you get from a magazine game. 1914 depicts the east front of WW1 at Corps scale with two week turns in a small half mapper footprint and 16 pages of A5 rules. Like most magazine games it is fairly simple and most mechanisms are recognisable to hex and counter veterans. The rules translation and clarity is good enough to discern the designer's intent without quite being tight enough to eradicate all doubts and queries.  Each turn the central powers (Germany & Austria) and Russia will roll off to see who gets initiative (which can be very important and is entirely random). The  acting player will then chose a front to activate, the northern German front or southern Austrian and then they mov...

Quick Looks; Red Star / White Eagle

I generally hate it when people describe designs or ideas in games as dated, because many of the most innovative games  are older than I am. Equally it implies there is something innately good about new designs, which I don't think there is. Dune is arguably the best multiplayer 'war' boardgame and the 70s basic DnD is in my view still the best RPG. I wasn't born until the late 80s and didn't discover these things to the mid 2000s so this isn't nostalgia doing my thinking, its just that some old ideas are better than new ones, despite our apparent 'progress'. Back when Roger B MacGowan did cool art house covers But having said all this Red Star / White Eagle is a dated game design. And this matters if you are looking at popping £70 on a new reprint of it from Compass Games. I am a wary cheapskate so I picked up a second hand copy with a trashed box of ebay for £20. It was worth it, but only just. Poles have just been creamed on the south we...

Quick Looks: SCS Autumn for Barbarossa

Standard Combat Series (SCS) by MMP should probably be known as Vanilla Combat Series since in today’s wargame market its throwback simple jack of all trades system. There is no command and control system, no supply, no moral, just move and attack, and then move again if your units have wheels. Other than being fairly simple the system has a reputation for high movement rates and a really bloody CRT, both are evident in Autumn for Barbarossa. A tank division could almost move right across the length of the half sheet map and back in turn, assuming it moved again in the exploitation phase. In most WW2 wargames you want to outnumber the defending forces by 3:1 to get good odds on your attack role. This is apparently based on lots of research and has become ubiquitous in game CRTs. Unlike A Victory Lost, or a Kevin Zucker game Autumn for Barbarrossa’s CRT kills units on any result. For the Ruski 1:1 ratio is worth a punt given your replacement rates. That’s the system,...

Quick Looks: A Victory Lost

The first hex and counter war game I bought and played was A Victory Denied, a follow up to AVL from about 10 years ago. I hated it, and wrote off hex and counter games for about another year. The victory conditions seemed off, the combat was ok but not that interesting and the whole thing just seemed to lack any hook. I assumed hex and counter games were only popular with nostalgic old men and I’d stick to card driven or block games. Sometimes I get this urge to East Front. Had it about 2 months ago, asked around and ended up picking up SCS Autumn for Barbarossa and A Victory Lost. A Victory Lost is actually great, and for good reason spawned a system that will soon include a reprint of Konigsberg, a game on Narwa and the whole of Barbarossa. This is operation Uranus through to Von Manstein’s vaunted back hand slap in the winter of 43, in Ukraine post Stalingrad. Units are divisional or bigger and the hook is the game uses chit pull. Chit pull has been around since t...

Eastfront vs Blocks in the East

This is sort of similar to Shark vs Tornado or Batman vs Superman but with board wargames... Having played both Blocks in the East (BITE) and Eastfront, i thought I'd give a very brief comparison: > I love Eastfront, I did not like BITE. > Eastfront is design for effect game. It limits its rule complexity and trims down the number of components by rolling air power and supply all into HQ strength steps and brings out the severity of the conflict through its weather rules and map design. > BITE on the other hand goes the other way and has a more is more philosophy with more smaller hexes, probably three times the number of blocks and both air power and supply represented explicitly > The base rules for Eastfront are marginally more complex however in practice its much easier to play than BITE. BITES core rules could be mistaken for an Axis and Allies evolution but it layers on a tonne of chrome and lots of resource management with the advanced rules. The final...

Eastfront AAR: "From the Desk of the Man of Steel"

It’s EastFront a 1991 Craig Besinque block game about the war on the EastFront and this is the winter of 1941. My friend Pete of https://spprojectblog.wordpress.com/ played the role of Uncle Joe, and my friend James of https://twitter.com/ConsimsSheffied   turned into Hitler. I played STAVKA and OKH interpreting their orders and soloing the game. Every few turns I sent both a photo and awaited strategic direction. Turn 1 From Der Fuhrer “ Guten morgen from the Fuhrer's headquarter. The Fuhrer is satisfied to hear that the invasion is going to plan and congratulates you on your progress so far. Your objectives are simple: Moswcow and Leningrad must fall. You will divert a portion of your forces to push towards Tula from the south to draw the Soviets away from the main thrust of the attack, which will come from the north. Do not waste the Fuhrer's best units on this diversionary attack - once the Fuhrer's armour is seen on the streets of Moscow the U...