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Showing posts from February, 2014

Mutant Future RPG, and thoughts on retroclones

I've started GMing a campaign using Mutant Future by Goblinoid games. My campaigns usually only last 2-6 sessions and we are now two sessions in. I've seen many of the games mechanics in action and feel comfortable committing my thoughts on the game to the screen. I say I am using Mutant Future rather than running or playing it, because like many older school RPGs experiences and interpretations of the rules of the game will vary widely from group to group. Equally interpretations of the game setting can vary a lot. I'm not really that into the Fallout, Mad Max, dudes with sharp bits of metal and tentacles protruding from their bodies type of post destruction world. I either like the very grungy A Roadside Picnic, Stalker, or Metro 2033 type world with grimy guys climbing around in rain coats and cheap anti radiation suits with sawn off shotties, or a more low fantasy approach like Nausicaa Valley of the Wind (A great Manga/Anime). For this game I decided to set it in a m

Paranoia RPG

We had whats called the GIAG this weekend, or the Give It A Go. In this case people were giving roleplaying games ago. I prepped and ran a game of Paranoia. I picked up a copy of Paranoia 1st ed of Ebay about a year ago and had been looking for an opportunity to inflict it on the unsuspecting ever since. Welcome Trouble Shooter! Your Loyal Service to Computer will be rewarded! Remember Traitors are everywhere! Paranoia is a comedic sci fi roleplaying game that puts the players in position of being police grunts in a cold war totalitarian society that lives in a huge underground complex governed by an insane computer. Conceptually this is an easy game to run. Each player is a member of a secret society and a mutant, both of which are treasonous to Friend Computer (the GM). The players must work together to complete a mission, in this case restore power to the Marine Facility, whilst hunting for traitors (each other). What results is lots of, well paranoia, followed by mindless

Imperium:GDW

No post for a month, then three in one night! Its 1977, Marc Miller has just released the Sci Fi RPG Traveller, which will set the standard for all Sci Fi games to follow, and GDW, the company Marc works for release Imperium. A board war game in the Traveller universe. I picked this up of a guy in the next city from mine for 5 wigwams. Deal since this sucker normally goes for at least four times that on ebay. Its a pretty mint game too. This is a space opera board game, and its very asymmetrical. One side is the Terrans, the earthlings, the future us. The other is the Imperium, a massive conglomerate of alien races. The Terrans are the upstarts rebelling against the Imperium, and the much embattled Imperial regional governor has to put down this insurrection. This is one thing you get from older games that seem less common in the new, genuine imagination. I like Twilight Imperium as much as the next nerd but the back story for that game is very old hat compared with Chadwick and M

Bloody Hell: Operation Goodwood

Well the blogging schedule I had convinced myself i was going to keep hasn't worked out. Too much thesis writing... I've had a slightly turbulent relationship with hex and counter war games. I've played several of the simpler ones; A Victory Denied (MMP), Hells Gate (VPG), Nuklear Winter 68 (LnL), Arnhem (SPI), and one a little more complex, It Never Snows (MMP). Of these games only It Never Snows really impressed me, and thats a sprawling monster that takes 17 hours to play and really at least 4 players (http://www.shutupandsitdown.com/blog/post/review-it-never-snows/). Most of these games I found to be a combination of the fiddliness of hex and counter war games, and a little too simplistic in terms of the strategy they offered to be worth the effort. Bloody Hell: Operations Goodwood and Spring bucks this trend. This game is a two player Hex and Counter simulation of the British and Commonwealth forces fighting the Germans in Normandy in WW2. For those of you with s