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Showing posts with the label Retroclones

RPG perspectives: Vaults of Vaarn review

  Vaults of Vaarn – Leo Hunt ~2022   The following table tells you most of what you need to know about Vaults of Vaarn, an indie TTRPG released in limited edition hard back in 2022-23. The underlying chassis of the game is Ben Milton's  Knave rule set, a riff on D&D basic and modern gutted down to 7 pages of tables and a core system. My general view with short page count games is you get what you include pages for. You can strip down the rules but situations that occur regularly in game will need to be bridged by the GM and players. In short I think the modern trend of ultra-light games is with a few exceptions ill judged. Vaults of Vaarn is an exception for two reasons.   First it is loaded with great tables. Tables that bring its dying earth Vancian, Wolfe-ian setting to life more than any pages of background or lore could (why do people like lore so much?). Long-time RPG fans might say this looks like Gamma World, or even Metamorphosis Alpha, and the...

Mutant Future RPG, and thoughts on retroclones

I've started GMing a campaign using Mutant Future by Goblinoid games. My campaigns usually only last 2-6 sessions and we are now two sessions in. I've seen many of the games mechanics in action and feel comfortable committing my thoughts on the game to the screen. I say I am using Mutant Future rather than running or playing it, because like many older school RPGs experiences and interpretations of the rules of the game will vary widely from group to group. Equally interpretations of the game setting can vary a lot. I'm not really that into the Fallout, Mad Max, dudes with sharp bits of metal and tentacles protruding from their bodies type of post destruction world. I either like the very grungy A Roadside Picnic, Stalker, or Metro 2033 type world with grimy guys climbing around in rain coats and cheap anti radiation suits with sawn off shotties, or a more low fantasy approach like Nausicaa Valley of the Wind (A great Manga/Anime). For this game I decided to set it in a m...