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Showing posts from July, 2016

COIN DOWN

A run down of the COIN games I have played COIN (COunter INsurgency) is a series of games that GMT started publishing back in 2012 with Volko Runke's Andean Abyss. The first four games all focused on modern insurgency wars but in the past year the series has branched out into Republican Rome and the American Revolution. I've played a fair bit of COIN at this stage and thought a run down of my experiences with the series so far might be informative. First off, what of the series as a whole? Which one is should you buy? How hard are they to play? And other profound questions... The two foreign factions make good use of their domestic allies. The main strength of the series is their ability to naturally bring out the murky alliances and the shifting nature of factional relationships in these conflicts. Each game has four factions, usually one represents the government, one or two armed insurgents, one criminal syndicate or trade based faction, and sometimes one o...

Jena Campaign - Debrief - Lessons learned.

On the last Saturday of this past June I enjoyed one of the best learning experiences I have had in wargaming to put a positive spin on it. The day did not start well in character as General von Ruchel I arrived to the field 3 hours late having boarded the wrong train. When I arrived I discovered that my colleagues had spread our forces in a long thin line between the Fulda gap and Gera with no reserve. Control's game map The Jena campaign megagame, designed by Rupert Clamp was devised as a double blind map game. Each side of 10-15 players wrote orders for each division ordering it about a large map of central Germany. When battle was joined a divisional commander collected his regimental level counters and played a simple face to face tactical game. A step up the chain of command it was the army commanders (generals) role to devise the overall strategy for then the divisional/corps commanders and their chiefs of staff teams to implement. Or if you were on the Pruss...