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Broadside and Salvo - Siege of Port Arthur April 1904

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Winter War, Winter Hammer and thoughts on appropriate rules

I have complained on a few occasions about the random movement in TooFatLardies games and the die roll for actions mechanics in DBX style games. It's not that I think that random movement is wrong or bad or that random activations are bad but in both cases the range of results can seem to wild. In Chain of Command vehicles can sometimes seem like they are driven by learner drivers, surging forward one turn, stalling out the next. In DBA Hannibal can have a brain wave one turn and forget to move both flanks on the next. The story of the battle in my mind hits the record player stopping sound effect and I feel irritated on these occasions. With that in mind I want to talk about Winter Hammer. I played a Winter Hammer scenario at Ferret Con in Sheffield a few weeks back. This is a ruleset by Nordic Weasel for the Finnish - Soviet Winter War. I have not read the rules, only played Tom's excelent game set in a ~brigade level action south of Lake Lagoda in the intitial soviet of...

Dux Bellorum - Late Romans vs Goths in 28mm

 I painted up a 28mm collection of Late Romans and Goths / Early Saxons a year or two ago for Saga. Having played about 5 games of Saga I realised I hated it. It is a very clever and imaginative ruleset, but far to gamey and historically dubious for my tastes so onto eBay those books and fancy dice go. The armies assemble either side of a stream I had picked up Dan Mersey's Osprey rule set Dux Bellorum on the cheap some time ago, so I decided to upscale my armies and sabot base them for some rank and flank. The Goth infantry line My Romans army is roughly 100 figures from a mix of manufacturers. In metal I have Footsore cavalry, some Gripping beast characters and some Foundry manabalistas. In plastic they are gripping beast and Victrix. The Victrix are more detailed and more dynamic and I like the Victrix heads alot. But they break really easily and are hard to rank up because they are all flailing their limbs around. The Gripping Beast and exaggerated sculpts, not quite heroic sca...

Man-O-War - 1990s Games Workshop, 2024 Review

  I’ve not successfully blogged in a while, mostly due to excessive miniature painting. I will post some of the years progress in a post soon.   Generally speaking I have not had much luck with 3d prints. Some have had poor detail, others wrong scale, others rather fragile. The only 3d prints I’ve bought that have been great was my Man-O-War fleet. It cost me £30 off Ebay for a 1000pt dark elf fleet and it’s been a blast to play with. The perfidious Brets approach my glorious dragon fleet   Man-O-War was released by GW in the 1990s, it was one of their shorter run base game plus a few expansions then done products and it is very much a game of its time. Its best and worst features are typical of 80s and 90s games.   Avast ye surly dogs!   Broad brush Man-O-War is a very traditional naval game. Your fleet will have 5-10 ships in a typical game, you have a basic system for determining wind direction, which influences sail movement. Your ships have tu...

Daisho, quick review

 Daisho is a fantastical Samurai ruleset. Here's a quick run down for those who TLDR, or in my case are too lazy to write proper reviews; Lady Takori and her retainers storm the sake den, whilst the sisters and their archer move to flank > Its what I call a toybox ruleset. Lots of options, very customisable, easy to build your bespoke warband for your toys and create your scenarios. Is anyone in? > It's light on game design, and probably strategy. There are points for the stats and builds of your warband, but little else. The core rules are roll a D10 and add some modifiers. It really is just move and attack, no gimmicky or clever mechanisms. You could min max your warband built, but that's clearly not what this ruleset is for. A troop of aggressive warrior monks storms the Sake House > It really does have a lot of options. About 10 of the 90 page book are rules, the rest is either character/warband creation options or ideas for scenarios A brawl ensues > It is ...

Warhammer Warcry is the best Games Workshop game

 What is Games Workshops best game? The correct answer was always Space Hulk. It's a lean focused design that nails the aliens corridor shooter experience. Some of the narrative games came close, Necromunda and Mordheim, Battlefleet Gothic had the best box cover, but really it was always Space Hulk.  Well that's what I thought until yesterday. Warcry is the best game GW have ever made. Hands down. The Spiranx looks on with its Chaos Turkey companion! I'm really drawn to games that know what they are trying to be and set out manchette in hand into the jungle to hack out that goal. Warcry is basically Warhammer goes to the Thunder Dome. A standard game has 3 turns, is objective based, and uses one die roll to resolve most actions. Its very quick and razor sharp. You deal with the chaos, construct a plan and whip out half of each others warbands in 30-60 minutes. Pick axes to the face of the dark elf scum The core engine is a fairly stripped down standard GW fair. It's I g...

2023 Year in Review

  Bit of a gap in my blogging (too much time spent miniature painting). But I will start 2024 with a rundown of the last 12 months.   Time (and monies)  Spent: I got into miniature wargaming at the end of August. Since then I have painted; Ø   >  1x 15mm Carthaginian army of around 30-40 bases Ø   >  1x 15mm Greek army of around 15-20 bases.   Have at it you fools! These are for any classical rule set I can lay my hands on but so far I have just played L’Art De la Guerre. Which is Ok, see my review.   Ø   1x 28mm Goths / Saxons / Vikings army. These I have not used for Saga yet, which was their original purpose. They have been hosed by dwarves ( I killed one dwarf and lost half my army) in a game of Warlords of Erewhon. Erewhon gets a tentative thumbs up. Need some more games and fewer rules mistakes before I decide on it, but I had fun.   Ø   >  1x 28mm late Roman army – these mostly still nee...