Being a man
who likes diversity I bought / pre-ordered 4 games for Christmas about dudes in
flashy coats with muskets marching around road networks. I’ve already Quick
looked at Nappys Nemesis 1813, Metz is yet to be released from P500, Autumn of
Glory is on the shelf, so this weekend I have played Washington’s Crossing.
The Patriot
opening more or less followed the script. Washington moved with his stack, crossed
the Delaware with decent movement and ferry rolls and come morning was sat just
outside Trenton next to Rall’s Hessian garrison. The American gets a rather
scripted +5 to surprise rolls when attacking Trenton, plus it being dawn and a
prepared attack gave Washington very favourable odds but the roll was terrible
and Rall escaped with only 25% losses and a retreat.
Further
south Greene collected a few detachments of militia and drove the other Hessian
garrisons north.
The Hessians
forced marched out wide forcing Washington to either hunt them down for a few
extra vps, or look elsewhere. The logical choice seemed to be a drive on Amboy
and Brunswick where the rather inept and inactive Grant was sitting with 3000
men.
After a
failed attempt to cut off Von Donop’s and his Hessian’s retreat Washington
entrained Sullivan within his command radius and the two swallowed all the
American activation points marching north.
Grant and
Matthew were drawn away from Brunswick in an attempt to relieve Von Donop.
However this allowed the Americans with their better movement table column and
night march bonuses to slip around them positioning themselves between the main
British force and the American vp hexes of Brunswick and Amboy.
Washington
took Amboy by storm and Sullivan held Brunswick picking up 2vps + 2 for
fighting between them. Unfortunately Cornwallis arrived with fresh British
detachments. Sullivan having strayed from Washington became surrounded.
Washington rushed a failed relief attack to no avail leaving Sullivan and his
800 militia to surrender whilst he retreated and then night marched in an arc
around the British.
In the meantime
the British had been banking unspent activation points. With more activation points
the more moves. The reorganised Hessian and British forces further south
reoccupied both Trenton and Bordentown claiming 6 vps across three days.
Washington
force marched back down to Trenton, used the +5 surprise attack bonus for
Trenton to inflict a major defeat on Leslie’s light infantry and Hessians and
then re-crossed the Delaware. Simultaneously Cornwallis compensated for his
slower march rates with the stock pile of British activation points to march
twice a turn chasing down Washington.
Cornwalis caught
Washington on the banks of the Delaware opposite Burlington but was only able
to cause minor losses. Even so, by reoccupying Trenton for the third time and
retaining Borden town the British finished 3 vps ahead of the Americans, despite
several significant military losses.
A few thoughts on strategy. For the Americans you really need to prevent the British from retaking their outposts at Princetown and Bordentown etc. Trenton itself is a bit of a honey trap. Taking Amboy is probably a fools errand as the British reinforcements come in here and you only get 1 vp per turn for holding it. With hindsight they should have focused on hunting down the remaining Hessians and finishing them off before looking for targets of opportunity against the British main force. For the British running away with the Hessians is a good idea. You probably are not going to catch Washington, so rather taking out the other forces and reoccupying the outposts should be the goal.
In its
favour this is a really open situation that gives both players a lot of options
with how to spend their very limited number of activations points and which way
to march. In the negative column is the book keeping system. For some reason
the game tracks troop totals for each leader down to the 10s. So you have to
track 10s, 100s, 1000s for each unit and then total them up and do percentages
for battles and vp calculations. It’s workable but this game came out in 2012.
I approve of a clean uncluttered map but about a third of the rules and book
keeping could be cut from this game with little loss in detail.
Despite the
interface I prefer this to 1812. Along with Stonewall Jacksons way this is one
of the better dudes in coats marching around a map games I’ve played.
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