Skip to main content

Matchlock Miniatures 15mm review

 A first for this blog, some miniatures review!


Over the past two months I have gotten into miniatures. Prior to this I had stuck to board wargames largely for cost and transport reasons (I have moved house often and did not want to haul minis around). However I do have a strong game designer urge within me. I am always writing RPG material, most of which is never used. So moving over to minis will allow me some space to exercise my creative side in researching and writing scenarios.


I want to do skirmishes in the French Indian War of the 1750s. This conflict only had one really sizable pitched battle with most of the action being skirmishes of a few tens to a few thousand men in the forests and river valleys of Canada and the then Colonies. I will be using the Sharp Practice rules at least initially. 


I read around and then spent ~£70 on minis from Matchlock. Matchlock are 15mm metal minis sold by Cavalier books, who also sell the minifigs range. The Matchlocks had good reviews else where and cost £3.75 a pack. Most other manufactures sell at 4.50-5 per pack and this does add up.



Lets start with the good;

> High detail for 15mm. If I compare these with some of my ebay purchased minis and the plastic PSG ancients these have good detail. The faces are also better than some minis I have seen at this scale.

> Cost, already mentioned this, but they are cheap

> Proportions! They have sensible head, arm, leg sizes etc. No gnomes here.

> Some sets, the Native Americans, the French colonial regulars, have a good range of poses. 

> Fairly easy to clean up. No to much flash or to many nibs.

> Good casts, no mis casts received. 

> Good historical details. Most of the region specific minis are wearing gaiters, which they should, and have tomahawks! 

> They are mostly sold in packs of 8, which is good for skirmish games.


The bad;

> Some sets are all one pose. My British rangers and light infantry skirmishers are all one pose. For line infantry in a large army this is ok but for skirmishers like north American rangers this is less ok. 


The rangers, all one pose.

 




> Range is missing a few key items. For French Indian war both sides made extensive use of militia. The Matchlock range has the regular and elites but little in the way of militia. To fill these out I will have to go to either the minifigs range or Peterpig or possibly either Essex or Irregular (plenty of choice). 




A quick comment on scale. These are 15mm to the eye ball and will fit well with other ranges I think. The above image is two Matchlocks on the left (French colonial Marines), three eBay bought militia/armed civilians in the centre and a PSG plastic cast Gaul on the right. The Gaul and the Matchlocks are the same size, as are my Xyston ancients. The eBay bought civilians are 1-2mm smaller. I am ok with this difference but it may bother some. 

 




Comments

Popular posts from this blog

Quick Looks: Cimean War Battles - Tchernaya River

 A quick one today I traded off Across the Narva by Revolution Games (should post something on this) for an oldish (2000) copy of an S&T magazine. The mag came with two battles reprinted from the 1978 Quad game on the Crimean War. The full Quad also contained Inkerman and Balaklava, this magazine version just has Tchernaya River and Alma. Initial setup Early SPI games (and actually GDW and AH come to think of it) of the 70s tend to have lots of rules you already know. I go, U go, movement, fire, melee, rally, and most of the rules are standard. Command and control rules and friction of war arrived a lot later. To couter this I have added a simple house rule. For each division (units are brigates and regiments, about 2-8 per division) roll. On a 1 in 6 movement is halved unless the unit can charge, in which case it must charge the nearest enemy.  A simple easy to apply rule for generating those light brigade charges. You could also easily convert this to a chit pull game by...

Quick Looks; Red Star / White Eagle

I generally hate it when people describe designs or ideas in games as dated, because many of the most innovative games  are older than I am. Equally it implies there is something innately good about new designs, which I don't think there is. Dune is arguably the best multiplayer 'war' boardgame and the 70s basic DnD is in my view still the best RPG. I wasn't born until the late 80s and didn't discover these things to the mid 2000s so this isn't nostalgia doing my thinking, its just that some old ideas are better than new ones, despite our apparent 'progress'. Back when Roger B MacGowan did cool art house covers But having said all this Red Star / White Eagle is a dated game design. And this matters if you are looking at popping £70 on a new reprint of it from Compass Games. I am a wary cheapskate so I picked up a second hand copy with a trashed box of ebay for £20. It was worth it, but only just. Poles have just been creamed on the south we...

Jena Campaign - Debrief - Lessons learned.

On the last Saturday of this past June I enjoyed one of the best learning experiences I have had in wargaming to put a positive spin on it. The day did not start well in character as General von Ruchel I arrived to the field 3 hours late having boarded the wrong train. When I arrived I discovered that my colleagues had spread our forces in a long thin line between the Fulda gap and Gera with no reserve. Control's game map The Jena campaign megagame, designed by Rupert Clamp was devised as a double blind map game. Each side of 10-15 players wrote orders for each division ordering it about a large map of central Germany. When battle was joined a divisional commander collected his regimental level counters and played a simple face to face tactical game. A step up the chain of command it was the army commanders (generals) role to devise the overall strategy for then the divisional/corps commanders and their chiefs of staff teams to implement. Or if you were on the Pruss...